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About This Project

Smithee is an experimental, dadaist, first-person adventure game about a terrible game. A game so awful the ai tool used to rewrite the game becomes sentient and attempts to fix it only to make it worse. And players are left to deal with it. It was an experiment to see how disconnected parts can coalesce to create a whole.

Smithee, named after Alan Smithee, a pseudonym used largely in the film industry by someone to disassociate themselves from a terrible work, was created with almost zero planning or direction. The writing was done as needed and as such is an extremely loose narrative built as a refutation of crunch culture.

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