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Writing Samples

Dialogue

Braincase
I'm Bored, Let's Explore (Mall)
A Wizard Visits The Deep

Quest Design

Braincase
I'm Bored, Let's Explore (Mall)
A Wizard Visits The Deep

Worldbuilding/Lore

Braincase
I'm Bored, Let's Explore (Mall)
A Wizard Visits The Deep

Technical

Braincase
I'm Bored, Let's Explore (Mall)
A Wizard Visits The Deep

Writing Samples Dialogue/Scripts GHOST HELPER Intro dialogue for 'Culture Exchange' The following is an excerpt from an early quest the player character receives from one of the NPC ghosts. The quest is one of several ‘conversational quests’ in the game and involves talking to a ghost about movies. This dialogue is the start of the quest. LINK TO DOCUMENT DATA THEFT Memory Implant Scene Data Theft (working title) is a potential science fiction action game that mixes Shaw Brothers wuxia with the styling of films such as Total Recall. A thief, Sarah Fabre, undergoes an extensive memory implant in order to defend herself from the hordes of villains sent to kill her by the corporate executives she stole from. Throughout the game, players must choose between maintaining Sarah's own memories or sacrificing them for muscle memory and combat prowess. The following excerpt is early in the game when Sarah undergoes the memory implant in the back of her longtime friend's pawn shop. LINK TO DOCUMENT I'M BORED, LET'S EXPLORE (MALL) Interactions Script The I’m Bored, Let’s Explore series began as a jam game about friends exploring a dead mall and reflecting on their past within it. It has since expanded to a dungeon crawler starring a pair of siblings and a game about a couple spending one last evening at a park where they had their first date…and complaining about the whole thing. The following is an excerpt from I'm Bored, Let's Explore (Mall). The story follows two unnamed friends as they explore the ruins of their childhood mall and contemplate the reality of the structure vs their nostalgic memories of what it was. LINK TO DOCUMENT BRAINCASE Memory 0816 Braincase is a sci-fi interactive fiction game about a whistleblower searching for evidence of corruption via the memory implant of a victim of police violence. The game is a commentary on surveillance and how police often try to dehumanize their victims by reducing them to their perceived ‘crimes.’ The game consists of viewing the recorded memories of Corey Rowe, a disabled army vet. The game explores who they were as a person contrasted with how the police force is wanting to portray them. This was made for the 2020 Spring Thing IF competition. The following is an excerpt from The game. As it's a Twine game the excerpt presented is extracted straight from the game. LINK TO DOCUMENT Lore & Descriptions MISC. ITEM DESCRIPTIONS Item Descriptions for various items across different genres. LINK TO DOCUMENT SPEC WRITING EXERCISE An exercise I made for practicing writing within the specifications of a pre-existing IP. This is essentially fanfic worldbuilding and not affiliated in any way. I decided to choose Star Wars as I enjoy the series and had an idea for a stealth game within the universe. As there are few covert weapons within the current canon, I decided to design my own, based on the Welrod pistol. Along with the spec piece, I created a version with all IP references removed. Instead the design is made to fit a generic sci-fi setting. LINK TO DOCUMENT (Spec) LINK TO DOCUMENT (Generic) Quest Design DUNGEON OF LIFE Hermit Path In the post-apocalyptic action-RPG Dungeon of Life, the player is a shield-wielding adventurer who sets out on a quest to find the titular dungeon. The location, an overgrown and long-forgotten botanical garden is the last hidden dungeon and the sole location of your prize: a beautiful rose for your significant other. This is one of three main paths to reach the dungeon. LINK TO DOCUMENT DUNGEON OF LIFE Shaman Path In the post-apocalyptic action-RPG Dungeon of Life, the player is a shield-wielding adventurer who sets out on a quest to find the titular dungeon. The location, an overgrown and long-forgotten botanical garden is the last hidden dungeon and the sole location of your prize: a beautiful rose for your significant other. This is one of three main paths to reach the dungeon. LINK TO DOCUMENT

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